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AME goes GeoControl

 
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BeitragVerfasst am: Di Mai 16, 2006 12:04 am   Titel: AME goes GeoControl
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With an approximated landmass of more than 160.000 Oblivion cells (which is more than 545 kilometres of walkable land) Adventure Middle Earth is one of the biggest mod projects ever started. According to this it is not astonishing that creating the giant landmass takes a lot of time. This is why our Co-Teamleader und Lead 2D Artist Seven-D. is working on a new heightmap creating the whole at one fell swoop.
Oblivion is supplying us with lots of new possibilities as far as landscape creation is concerned: Much higher density of details, freely adjustable waterlevels and an extreme far view. These possibilities made it inevitable to elaborate the heightmap further.
With the new demands for the terrains the generators we used before to erode and filter the landscape reached their limits. It has never been possible to make big and differently looking landscapes look exactly the way we wanted them to look. We needed more control over the terrain...

Just then GeoControl saw the light of day. And the name holds what it promises.
GeoControl is a new and innovate terrain generator. Its DLG (Dynamic Level Generation) and DLB (Dynamic Level Brush) make it possible to edit every pixel individually and to paint whatever we want into the landscape. An exact description of the programme can be found here:
GeoControl
With the help of these tools and the immense mass of filters and terrain options, which can all be combined and varied with each other, we have all we need to create millions of individual landscapes which we never dared to dream about before.
Seven-D. has now bought a license of GeoControl and will revise the heightmap he has created and make it reach is limits. Furthermore he will work as a Beta-Tester of future versions of GeoControl and thus help optimizing the programme for the gaming industry.

To give you some impressions of the development of the heightmap we have made two new screenshots from the programme:

An excerpt of the Blue Mountains from the painted heightmap, which shows the different height layers:
GeoControl Screenshot 1

Having edited it with GeoControl (erosions and other filters) it looks like this:
GeoControl Screenshot 2

The screenshots are still from the test phasis and can differ from the final look. But it is fact that we now have all possibilities to create every inch of Middle Earth in a unique way and thus give it something special without having placed the first blade of grass in the landscape.
GeoControl will speed up Seven-D.'s work a lot and will help us to give all players of AME a landscape full of details which does not have to hide behind professional game design companies.

We hope that you enjoy our screenshots
your AME-Team

_________________
J.R.R. Tolkien - The Silmarillion
Few ever changed his courses by counsel, none by force.

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BeitragVerfasst am: Di Mai 16, 2006 1:57 am   Titel:
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WOW after seing the site, that program can really do great things... great to know you will use it... and 160 000 + cells... that's huge... do you know how many OB have?

Also you said Ab is one of the biggets mods, wich one is bigger? I don't know of any that is bigger, not even Tamriel Rebuilt from wich i'm a modder after all provinces done (we are working at oblivion scale or a little bigger if we see the need for it), i'm asking just for curiosity...
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BeitragVerfasst am: Di Mai 16, 2006 9:37 am   Titel:
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I do not know a bigger modification. But as soon as you say: "We are the biggest" many people just think it is arrogant, and probably they would even be right. And another thing is that we actually do not know every single mod out there, so maybe there is a bigger one, or there has once been (this is also valid for mod projects having been abandoned long ago).
So we do not want to praise ourselves to much, we rather want to convince with our works. Smile

And yes, GeoControl IS great, no doubt.

_________________
J.R.R. Tolkien - The Silmarillion
Few ever changed his courses by counsel, none by force.

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BeitragVerfasst am: Di Mai 16, 2006 10:11 am   Titel:
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Oblivion has about 14.000 cells.

Here is a map which shows the heightfield of Oblivion on top of the base I use for creating our heightfield to imagine the dimensions.

AME is about 11 times bigger than Oblivion.
And Oblivion didn't even use all the 14.000 cells ...

There is a lot of work to do ...


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Prying open my third eye!!
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BeitragVerfasst am: Di Mai 16, 2006 3:40 pm   Titel:
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thanks for the comparative map, you are right there's a lot of work to be done... maybe when i get my new computer i can help doing small ints for you, as i do for TR, it would be a nice change once in a while... but all at it's owne time Smile

And Grabba, you are probably right Razz though some may see it as false modesty (I'm joking.... Twisted Evil Twisted Evil )
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BeitragVerfasst am: Do Mai 18, 2006 11:01 pm   Titel:
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Impressive!

So, does this more or less eliminate the need of manual tweaking of the exterior cells? How about vegetation? Is it possible to add that automatically.

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BeitragVerfasst am: Fr Mai 19, 2006 9:54 am   Titel:
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The first testterrain edited with GeoControl is finished now and walkable ingame!
Certainly we want you let partake in this sight.

For this purpose I build two panorama images out of ingame screenshots, which are (again) showing a part of the Ered Luin with the new look.

Panorama1 (2000x600 Pixel)
Panorama2 (2220x600 Pixel)

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BeitragVerfasst am: Fr Mai 19, 2006 9:19 pm   Titel:
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Zitat:

The first testterrain edited with GeoControl is finished now and walkable ingame!
Certainly we want you let partake in this sight.

For this purpose I build two panorama images out of ingame screenshots, which are (again) showing a part of the Ered Luin with the new look.

Panorama1 (2000x600 Pixel)
Panorama2 (2220x600 Pixel)

OMFG!

speachless...
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BeitragVerfasst am: Fr Mai 19, 2006 10:53 pm   Titel:
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Zitat:

OMFG!
speachless...


That says it all, i'm eager to see it with vegetation and other details on... amazing work guys really amazing.
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BeitragVerfasst am: Mo Mai 22, 2006 11:03 pm   Titel:
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Zitat:

OMFG!

speachless...

Exclamation agreed....
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